Developed as part of the Microsoft Industry Project, this AI-powered Xbox prototype focuses on making gaming more inclusive for players with a wide range of abilities. The solution introduces features like real-time speech-to-text, adaptive UI scaling, gesture-based controls, and cognitive personalization to help users engage with games in more accessible ways.
Many players face barriers when engaging with modern video games-whether due to visual, auditory, motor, or cognitive impairments. While accessibility has improved in recent years, it's often limited to surface-level settings or workarounds. This project aimed to explore how AI could offer deeper, real-time accessibility solutions within the Xbox experience itself.
Our team was set out to build a prototype that reimagined the Xbox experience to showcase how adaptive, AI-powered features could transform the way players interact with consoles-making games more playable, enjoyable, and inclusive for all.
My Role & Approach
I was solely responsible for building the Xbox dashboard frontend interface. The goal was to recreate the visual layout and flow of the original Xbox home screen using React and CSS, while also prototyping how conceptual AI accessibility features-such as voice navigation, simplified menus, and assistive overlays-might be surfaced through the UI.
My approach centered on visual fidelity, accessibility compliance, and building a scalable component structure to accommodate evolving interface ideas proposed by the team.
Building the Solution
The Xbox dashboard interface was built using React, closely mimicking the layout and interaction flow of the original console UI. I focused on recreating the card-based layout, tile navigation, and menu structure using custom components and state logic.
I also developed placeholder components for conceptual accessibility features such as voice-activated menu buttons and assistive overlays-designed strictly from a UI presentation layer, to support future backend integrations by the team.
Key Challenges
Replicating the Xbox interface without access to official components required detailed visual deconstruction and custom layout logic.
I had to interpret high-level feature ideas from the team and translate them into believable, UI-first implementations that felt native to the Xbox environment.
The Impact
The dashboard prototype was well received by Microsoft stakeholders, particularly for its clear visual structure and accessibility-focused UI decisions. It demonstrated how inclusive design principles could be integrated at the interface level without disrupting the core Xbox experience.
This project helped refine my frontend architecture, UI replication, and accessibility implementation skills-especially in designing interfaces that anticipate broader, real-world use cases.
What’s Next
While my work was limited to the frontend, future development could include:
- Real-time integration of accessibility features through cloud AI services
- Player profile-based UI customization
- Voice-controlled navigation and input through LLM APIs
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Xbox - Gaming Accessibility
MARCH 2025
Frontend Development
Developed as part of the Microsoft Industry Project, this AI-powered Xbox prototype focuses on making gaming more inclusive for players with a wide range of abilities. The solution introduces features like real-time speech-to-text, adaptive UI scaling, gesture-based controls, and cognitive personalization to help users engage with games in more accessible ways.
Understanding the Problem
Many players face barriers when engaging with modern video games-whether due to visual, auditory, motor, or cognitive impairments. While accessibility has improved in recent years, it's often limited to surface-level settings or workarounds. This project aimed to explore how AI could offer deeper, real-time accessibility solutions within the Xbox experience itself.
Our team was set out to build a prototype that reimagined the Xbox experience to showcase how adaptive, AI-powered features could transform the way players interact with consoles-making games more playable, enjoyable, and inclusive for all.
My Role & Approach
I was solely responsible for building the Xbox dashboard frontend interface. The goal was to recreate the visual layout and flow of the original Xbox home screen using React and CSS, while also prototyping how conceptual AI accessibility features-such as voice navigation, simplified menus, and assistive overlays-might be surfaced through the UI.
My approach centered on visual fidelity, accessibility compliance, and building a scalable component structure to accommodate evolving interface ideas proposed by the team.
Building the Solution
The Xbox dashboard interface was built using React, closely mimicking the layout and interaction flow of the original console UI. I focused on recreating the card-based layout, tile navigation, and menu structure using custom components and state logic.
I also developed placeholder components for conceptual accessibility features such as voice-activated menu buttons and assistive overlays-designed strictly from a UI presentation layer, to support future backend integrations by the team.
Key Challenges
Replicating the Xbox interface without access to official components required detailed visual deconstruction and custom layout logic.
I had to interpret high-level feature ideas from the team and translate them into believable, UI-first implementations that felt native to the Xbox environment.
The Impact
The dashboard prototype was well received by Microsoft stakeholders, particularly for its clear visual structure and accessibility-focused UI decisions. It demonstrated how inclusive design principles could be integrated at the interface level without disrupting the core Xbox experience.
This project helped refine my frontend architecture, UI replication, and accessibility implementation skills-especially in designing interfaces that anticipate broader, real-world use cases.
What’s Next
While my work was limited to the frontend, future development could include: